Good design is invisible
What we aim for
The Philosophy
01
User feels productive
02
03
User feels delighted
04
Software feels simple
05
Software feels natural
06
Software feels consistent
Good design is as little design as possible.
Dieter Rams - German industrial designer
Principles we work by
The Philosophy
Frappe builds a lot of products. At that scale it's easy for things to start looking inconsistent, like different teams making different calls. We try not to let that happen. A few things we keep coming back to:
Design is copy
The most important part of any design is the words. Every label and button should mean exactly what it does.
Less is better
Remove unnecessary elements, borders, wasted clicks. If it doesn't need to be there, it shouldn't be.
Let the user focus
Nothing should pull attention away from the work. The UI should disappear once someone's actually using it.
Create hierarchy
Break the system into elements. Let people get to where they're going without thinking about how.
Guide, don't overwhelm
Every screen needs relevant actions within reach. One primary action at a time. If there's no clear winner, don't force one.
Add context, not clutter
Connections, warnings, settings, all of it close to where it's needed. Enrich the data, don't crowd the screen.
The Philosophy
Brand voice
The Philosophy
How Frappe sounds in writing. The sentence patterns, the words we avoid, and the habits that keep our copy sounding like Frappe.
Visual identity
The Philosophy
“The unexamined life is not worth living”
~ Socrates